Category: App Reviews


Here are some great new FREE apps to add your iPad toolbox. I am discussing  QR (quick response) codes and AR in this post because I feel they are  closely related.  With all AR and QR apps there is some up front “programming” time that has to be spent.  What I mean by “programming time” is that you will have to take some time to link the QR codes to physical link or content that live somewhere on the web or iPad.  Once this upfront work is done you can create some fun activities for any type of client you are working with.  So let’s jump right in and check out these apps.

QR Jump

Free for iPhone and iPad

This is a QR scanning app with a twist.  It is designed specifically for classroom use and is the first app that I have come across that links physical content on your iPad to a QR code. You are able to link a QR code to a song/audio or video that is located on your iPad.  You can see where this could come in handy when working with students with varying abilities.

The setup for linking your song/audio and video is fairly simply:

1)  Make sure your song/audio is synced to your iTunes library

2) Head over to your favorite QR generator ( I recommend http://qrcode.kaywa.com/) and create a text QR Code with the word “audio” in front of the file name, which would look like this “audio Old MacDonald”

3) The song/audio should begin to play automatically.

I had  a bit more trouble with getting the video to work properly. I played around with a few different video formats however when linked the app states that it can not locate the video.  So I will continue to play around and post any updates I get it working.  In the mean time if you want to link videos just create a QR code with a YouTube video link and QR Jump will open it up for you.

QR Jump can also be used to open links, text, and pictures. The difference with this app and other QR scanners is that your content w  opens up within the app itself and does not open up say a new Safari or YouTube window. This is helpful by keeping everything in one place as you can enable Guided Access and lock the user in the app.   The following pictures are examples of using QR Jump with a picture URL, YouTube link, and plain text.

        

 

AR Overlays

Free for iPad

If read Part One to this post you will remember that I discussed the app Aurasma which is very similar to AR Overlays but as Sarah Ward would say “they are the same but different”.  Aurasma and AR Overlays  allows users to create real-time overlays to be applied when you scan an image. Unlike Aurasma, AR Overlay doesn’t allow video or animations, however it does allow for free drawing, texts, and stickers to be added to your picture once you scan it. Let’s take a  look at an example of what this looks like.

AR Overlays seems to be a little less technically and pairing the picture to the overlay that you would like. Here is an example of using a SuperDuper If … Then… card. If you have used these cards before they can be a little cheesy and somewhat boring so pairing them with an AR Overlay can make them a little more appealing for those reluctant children out there.

To add an overlay here are the steps:

1) Make sure the image is visible int he view finder and tap on the Green PLUS.

2) Crop the image area.

3) Now you can add text, images, and stickers to your image!

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Here is another use for the app. In the picture below I used it to identify the correct answers on a worksheet. I simply circled the correct answers using the draw feature.

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Pic-A-Boo is a free app by Pic-A-Boo Baby that offers a fun twist on peek-a-boo. At first glance this app is inline with other similar peek-a-boo apps out there like the Peek-a-Boo series by Night & Day Studios. The premise of Pic-A-Boo is simple, you tap on the screen and you reveal the object hiding behind the hands, barn door, blanket, or doll house.

 

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The game comes free with Cute Animals and Happy Robots to play pic-a-boo with. The remaining pictures are available as a in-app purchase of $1.99 and include over 40   images in 6 different sets of fun peekaboo games including farm and zoo animals with real sounds, illustrated eggs in a variety of uniforms, happy robots, illustrated animals and sweet stars.

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The best part of the app, which is included as part of the in-app purchases, is the ability to import your own and create your own “Boos”. With the ability to import your own pictures you are free to change it up a bit and target pronouns by adding pictures of yourself , family members, and the child as well as working on things like verbs or articulation.

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The ability to record your voice is somewhat limited as you are only able to record the sound that plays each time the object that is hiding is revealed which could be fun for younger children.

Pictured below are some examples of some  CVC words to play a  fun game of Pic-A-Boo!!

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Pic-A-Boo is available for iPad

 

snakey

What did Snakey eat?  is one of  my favorite apps right now. The purpose of the game is to figure out what Snakey ate. I love it because its very simple but you can use it to target a variety of areas. It can be used to answer yes/no questions, question formation, problems solving skills, and categories.  For $.99  this is a hands down must buy!

 Yes/No Questions

Have the child answer the questions did Snake eat the sea horse, yes or no?

Question Formulation

1) What did Snakey eat?

2) Snakey did you eat the ______

3) Snakey why did you eat the _____?

4) Snakey where did you eat the ______?

5) Snakey when did you eat the ____?

6) Snakey how did you eat the _______?

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Inferencing skills

With this task the child has to evaluate the size and shape of the item in Snakey’s stomach and then compare it the the items in the skunk’s thought bubble. This will offer a variety of opportunities to work on both inferences as well as describing skills. What also is nice about the app is that you are able to pause it before your 3 selections pop up. I am not sure if this is intentional or is a bug in the game but its quite helpful.

Photo Skitch Document

Categories 

Snakey eats many different objects throughout the game, all of which fall into the categories of: animals (jungle, zoo, ocean etc..), vehicles, instruments, food, clothes, and tools. So you can see the wonderful opportunity you have to work on sorting and identifying categories!!

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What did Snakey eat? The Card Game

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I created a simple card game to be used while playing with the app. The cards can be used to make predictions on what Snakey will eat next, to make matches to what Snakey did eat, or to play a game of memory after you finish playing with the app. The cards are pretty open ended so you can work them into whatever you wish. There is also a Bingo board attached just use the cards and place them on the board. Have fun and be creative!  The cards are in a .pdf file you just need to print with your printer’s “print on both sides” option.

 Download the game here –> Snakey Card Game

Speech-EZ Apps Giveaway!

Welcome to the the Speech-EZ Family of Apps giveaway! I’ll be giving away several copies of the following apps on 11/29/12!! Enter through Raffle Copter via the link at the bottom of the Page 🙂

Auditory Rhyming

Auditory Rhyming $29.99

Phonological awareness provides a beginning reader with an important tool for understanding relations between written and spoken language. A deficit in phonological awareness is accepted as a consistent feature of reading disabilities. Poor phonological awareness is linked to poor reading skills independent of IQ.

Children with deficits in one or more areas of phonological processing abilities may have more difficulty learning to read than those who do not. Phonological awareness describes an individual’s awareness of, and access to, the phonological structure of oral language.

The Auditory Rhyming app directly enhances and elevates phonological awareness skills in order for a young child to become a proficient reader and speller.

There are three different rhyme presentation options:

Inclusion:

The child will see and hear three picture cards: two that rhyme and one that does not. The child will identify, by tapping on, the two pictures that rhyme. After the child hears each word, he or she will be prompted to tap on the pictures that rhyme. For example, the child will hear: “big, beach, pig. Which two words rhyme?”

Exclusion:

The child will see and hear three picture cards: two that rhyme and one that does not. The child will identify, by tapping on, the picture that does not belong. After the child hears each word, he or she will be prompted to tap on the picture that does not rhyme with the other two words. For example, the child will hear: “cat, fan, bat. Which one does not rhyme?”

Random:

The random presentation is a mixed of the inclusion and exclusion presentation. This will place more auditory attention demands on the child, as they must listen for the specific directive.

Target Sound Identification

Target Sound Identification  $29.99

Target Sound Identification helps to enhance and elevate phonological awareness skills in order for a young child to become a proficient reader and speller. The Target Sound Identification app includes over 350 colorful and engaging picture cards.

The child is presented with a picture card and a field of three sound (phonogram) cards. The child must identify (by tapping on) a sound in the specific requested position of the word. For example, “Point to the first sound you hear in the word: ship”. In this example the correct response is: sh. “Point to the last sound you hear in the word: dog”. In this example the correct response is: g.

You have the ability to choose if you would like to work on initial (first) sound identification, final (last) sound identification, or initial and final randomized.

  • First Sound
  • Last Sound
  • Random

The randomized presentation will put more auditory attention demands on the child because they have to really attend to whether the target is asking for the first sound or last sound. Selecting “First Sound” will always ask to identify the first sound. Selecting “Last Sound” will always ask for the last sound.

This app is not intended to be self-guided by the child. The parent, teacher or specialist is to provide support and feedback to the child as needed.

Auditory Figure Ground

Auditory Figure Ground $29.99

Do you need an app that will help you determine if your child or client is experiencing a breakdown in their auditory processing of speech when there is background noise or help you  improve auditory processing skills in the presence of background noise?  Auditory Figure Ground-$29.99, by The Speech-EZ Apraxia Program, will help you accomplish this!

This app uses beautiful photographs that are presented to the listener in a field of four. It’s recommended that a good set headphones be used to accurately simulate the speech in the presence of background noise (Over the ear headphones and not ear-buds). You start off by selecting the type of background noise and the signal to noise ratio you want, while the words are presented.

Background Noise

You have the option of: childrens indoor playground, elementary school children in lobby, noisy crowd walking and talking, small cafe ambience, white noise, and quiet (no background noise).

Signal to Noise ratio

You have the option of: SNR 12 dB (Easiest), SNR 8 dB, SNR 4 dB, SNR 0 DB, and SNR -4 dB (Hardest)

Sound Matching

Sound Matching $29.99

The child must identify which word out of a field of two either begins or ends with the same sound as the target card. The child is presented with a target picture card and two other picture cards to sound match. For example, the child is presented with target picture card cub. “Which picture starts with the same sound as cub? leaf or coat.” The child must then tap on the picture of the coat. The following is an example of an ending sound match: “tub, fan, web. Which picture ends with the same sound as tub?”

You have the ability to choose if you would like to work on initial (first) sound matching, or final (last) sound matching, or initial and final in a randomized presentation.

  • Starting Sound
  • Ending Sound
  • Random

The randomized presentation will put more auditory attention demands on the child because they have to really attend to whether the target is asking for the starting sound or ending sound. Selecting “Starting Sound” will always ask to identify the matching first sound. Selecting “Ending Sound” will always ask for the matching last sound.

Enter Here for the Speech-EZ Apps  Rafflecopter Giveaway!!

Auditory Figure Ground

Do you need an app that will help you determine if your child or client is experiencing a breakdown in their auditory processing of speech when there is background noise or help you  improve auditory processing skills in the presence of background noise?  Auditory Figure Ground-$29.99, by The Speech-EZ Apraxia Program, will help you accomplish this!

This app uses beautiful photographs that are presented to the listener in a field of four. It’s recommended that a good set headphones be used to accurately simulate the speech in the presence of background noise (Over the ear headphones and not ear-buds). You start off by selecting the type of background noise and the signal to noise ratio you want, while the words are presented.

Background Noise

You have the option of: childrens indoor playground, elementary school children in lobby, noisy crowd walking and talking, small cafe ambience, white noise, and quiet (no background noise).

Signal to Noise ratio

You have the option of: SNR 12 dB (Easiest), SNR 8 dB, SNR 4 dB, SNR 0 DB, and SNR -4 dB (Hardest)

The narrator will say the target word and the child has to tap on the one that they hear. This activities builds auditory processing and auditory attention skills when there is noise in the background. This skill is important in situations such as a noisy classroom.

Each picture also has the written word on the back of it. Simply hit the little arrow icon that indicates turning the card over. You are able to turn all the cards over if you wanted and hit the narration button as many times as you want. You also have the option to mute the background noise as well.



To win a copy of Auditory Figure Ground I am using a Rafflecopter giveaway.

I haven’t used Rafflecopter before so please let me know if you encounter any difficulty.  There are a few ways to earn points for the giveaway and they   are pretty simple- Click on the above RaffleCopter Link to enter- you will then be asked to:

1) Make  a comment on the blog

2) Follow @SpeechEzApraxia on Twitter

3)  Like The Speech-EZ Apraxia Program on Facebook

Good Luck!

 


Updated List 10/21/12 10 Days till Halloween

Halloween is going to be here before we know it, so spend some time now and stock up on some great quality Halloween themed apps!  I have always enjoyed working on Halloween themed activities throughout the month of October and I now really enjoy having my clients  interact with Halloween themed apps. I know some you school SLPs out there aren’t allowed to call these activities “Halloween themed” and usually have to go with “Fall Festival” or use some other workaround title.

Here is a list, in no particular order, of 21 Apps to use for Halloween. Some of them have a direct Halloween theme and others are themed around  spooky or scary things. Keep an eye out for the apps that are labeled HIGHLY RECOMMENDED, as these will be of immediate use to you in your therapy sessions.

Screen shot of my Halloween folder

1) Halloween Shelf   – Free  (5 years and up)

This is a fun little app that is essentially a soundboard. You can use it for cause and effect, predicting, etc… My favorite us of it and do this with other sound board apps is to use it for sound effects.   I have some of my higher functioning clients write a scary story and then read it and use the soundboard like an “old timey” radio show. They really enjoy hitting the sound effects and then listening to a recording of their story.

2) iBlower Series: Magic Halloween – Free (Toddler and up)  HIGHLY RECOMMENDED 

This is pretty cool cause and effect app because you are able to activate the animations using your hands, voice, or by blowing into the mic. The blowing into the mic feature is neat because you can have some lower functioning kiddos interacting with the app as well or even higher functioning if you want to work on some production of lip rounding or just work on basic imitation skills.

3) Monster Mash Lite Free (Toddler and Up)

Working on describing skills? This app allows you to create monsters with a different head, torso, and legs. This can be a fun app to use in a barrier type game, where the child creates their monster and the therapist has to then draw the monster based on the child’s description of it.

4) Monster Booth Free ( Middle School and Up)

This app is definitely for the older kids as it is slightly gross and contains aspects of blood and gore. You take a picture of the person you want to turn into a monster and then apply the overlays. Perhaps you can turn it into a what do you want to before Halloween game? So if you have some older middle school students and above this might be a great app to use if they can handle it without laughing and not being mature.

5) Treat Street $.99 ( Toddler and UpHIGHLY RECOMMENDED 

This is a fabulous app if you want to work on role-playing skills or just practice saying “trick or treat”. To play, you dress your character up in their costume and then head out down your street ringing the door bell or knocking on the door. The door opens and you get a treat for your bag. You are also able to monitor the treats in your bag as you go along in the game and can practice sorting skills at the end of the game by sorting all the treats in the bag.

6)  Carve-A-Pumpkin from Parents MagazineFree (Toddler and up)  HIGHLY RECOMMENDED

The app store as a bunch of carver your own pumpkin apps but I like this one the best. You are able to carve both free hand or use templates .

7) Monster Me Free ( Toddler and Up)

Monster Me is a pretty cool Augmented Reality App that has a mad scientist feel to it.  You line up your head on-screen with the guidelines and click play and virtual mask is overlay-ed over your face.  You can change your eyes, nose, and mouth while wearing the mask or have fun and click randomized for a totally mad creation!!!

8) Ask Ya Mummy Free  ( Elementary and up)

Working on answering “yes” and “no” questions? Is it boring  and tedious? Well invite a Mummy into your therapy session.  Ask Ya Mummy randomly answers questions you ask with a “yes” or a “no”. You can have fun by have the child gauge if the mummy was ”right” or “wrong” when answering the question.  The app can also be used as a soundboard as well.

9) Peek a boo Trick or Treat $1.99 (Toddler) iPad, iPhone, Nook, Kindle, Android  HIGHLY RECOMMENDED 

Night and Day studios have a fun series of Peek A Boo apps and this is their latest edition.  Knocking on the door causes it to open revealing 1 of 14 Halloween themed characters. The only thing I don’t really like is the fact that you are knocking on the door and finding a character and it should really be the other way around. You should be answering the door to greet one of the characters. It’s cute and fun nonetheless!

10) My Monster Voice Free  (Toddler and Up)  iPad

Want to sound like a monster?  This app comes with 3 preset high pitch monsters, 2 low pitch monsters, and a custom setting.  Select your monster, record your message, and hit play and start laughing at how silly the voice sounds.

11) Go Away Big Green Monster! $2.99 ( Toddler and Up)  iPad HIGHLY RECOMMENDED 

I am sure you have used this at some point with a felt board activity or just reading the book, as this book as been around for quite some time. It offers a treasure trove of possible activities from just working on the word “go”, parts of the face,  to describing activities.  Just Google “Go Away Big Green Monster! activities” and you’ll see what I mean.

12) Halloween Card Creator- Free (Elementary and up)  iPad

A fun free app that allows you to make Halloween Cards! Lots of fonts, clip art, and various other customizations  Start creating your Halloween card today and share it via e-mail or Facebook!

13) What was I scared of?  By Dr Seuss $1.99 (Elementary and up) HIGHLY RECOMMENDED 

A fun story about “fear” and how to handle it.  Typical Dr. Seuss rhyming pattern through the book supports good phonemic awareness.  Great to work on picture and word associations as well.

14) Spooky Playtime $2.99 (Toddler and Up) HIGHLY RECOMMENDED!!

This is one of my favorite Halloween apps. It has lots of fun mini games!! They include: Junk Food Zombie- feed the zombies and help improve their eating habits, Bat Cave- sound recognition, Haunted House- a memory and matching game, Pumpkin Patch- counting skills, Spooky Forest- candy shape and color matching, Billy Bones- fine motor and shape recognition, Sylvia’s Spider Web- letter andnumber recognition.

15) First Words Halloween $1.99 (Pre-k and up) HIGHLY RECOMMENDED 

This app is based on the successful First Words Apps. I like this app because you can work by letter name or phonics and pre-select the amount of letters you want in each word. It’s useful to target CVC word for articulation or simply target some fall themed vocabulary!

16) Clicky Stick Halloween $.99 (Toddler and Up) iPad  HIGHLY RECOMMENDED 

This app is based on the award-winning app Clicky Sticky. This app will allow you to create a visual scene using “stickers” and then animate it using the play button. It’s lots of fun and can be used to enhance describing and vocabulary skills.


UPDATED APPS !!

 

17)  Guess Who I am!  Halloween Monsters Edition– Free HIGHLY RECOMMENDED 

This is a fun twist on the classic Guess Who but with monsters. What’s nice is that the app offers the options of what questions to ask like ” Does your monster have wings?” etc.. So works great if you are working on asking questions or describing skills!  These prompts are also available for the regular version of Guess Who I am where people are involved.

18) Mystery Machine- Lite -Free  iPad HIGHLY RECOMMENDED 

 

This app is lots of fun. You essentially are a Mad Scientist who has created a mystery machine that creates all sorts of gross things and monsters. You have different ingredients you add to the machine three at a time and what you get is a mystery!  I can see this game being used for targeting working memory where you give the child a recipe i.e.  Eye ball, Frog, and Pumpkin and they have to remember it.

19) Mask Doodle– $.99 iPhone and iPad

This app is developed by the same developers that brought you Cookie Doodle which is another fun app. What cool about this app is that once you create your mask you are able to print it out. You can even target some fine motor by having the child cut out the mask.

20) Mask Jumble– $.99 iPhone and iPad

Here is another mask making app but this time the fun is not printing it out like in Mask Doodle but by using augmented reality to wear your mask. I use their other mask game called Mask Jumble Animals that has a free and paid version in case you wanted to check out how the app works.  Lots of fun possibilities for describing or role playing with this one!

21) Henry’ s Spooky Headlamp– $.99  iPad

 

Another fun app for building Halloween vocabulary and based on the Henry’s Headlamp series. You play as Henry wearing his headlamp in the dark and you have to search the darkness with your lamp for items like a skeleton, bat, pumpkin, etc…

 

I hope you enjoyed the updated list and that you find these apps useful for therapy!  Thanks!

Appdapted:  Zooburst 3D Pop-up Books

Zooburst is the latest in digital storytelling! It allows you to create free 3D pop-up books and share them online with others.  To create or read the books you must first register for a free account at Zooburst.com. It’s web-based so you will need a computer  with a web browser and Adobe Flash. Once you have set up your account you can then start creating or reading 3D pop-up books on your computer or iPad! When creating a book you have to login to your account on the website, click on New Book, and start creating!

The Book Builder on ZooBurst has over 10,000 searchable items that you can add to your books, plus the ability to import your own pictures. In premium mode you can add your own voice and sound effects too! To check out the pricing scheme and see the difference between free, premium, and school accounts click here —>Pricing

When you create your book there are a few ways you can read them: right from the website, using your computer’s webcam with a printed book code, or on your iPad.

When using the iPad you have a few options:

Story Codes:

Story codes are QR code esque and you use your Zooburst app in camera mode to scan it. The book attached to the code will magically pop up and you can start reading.

Book Viewer

The  iPad app Zooburst lets you view any 3D pop-up book in 2 modes.  You can use  Screen mode to interact with the book by tapping on any of the characters that have an exclamation point over their head. You can  navigate from page to page using the arrow buttons on either side of the book or by making gestures. In camera mode you use your printed story codes as shown above.

So how did I Appdapt Zooburst? Using the webcreation tool on zooburst.com I created a book called Ape’s Final /p/ Minimal Pair Adventure which focuses on final /p/ and uses minimal pairs. If you are unfamiliar with minimal pairs they are pairs of words where one competent is different, in this case they are words with and without the final /p/ sound.

The story includes these pairs of words:

  • beep-bee
  • soup-sue
  • rope-row
  • hoop-who
  • hop- ha
  • cap- ca
  • soap-so
  • nap-nah
  • pup-puh

Want to read Ape’s Final /p/ Minimal Pair Adventure or use it for therapy?

Download the Zooburst app and use the camera mode to scan the Store code below:

If you prefer to use your computer and check it out right now click on the picture below.

Voice Recognition & Activation Apps for Speech Therapy

Voice recognition and activation have been slowly made it into the main stream with advancements like Siri, S Voice, or even Dragon Naturally Speaking. These features are also making their way into apps and I am not talking about apps like Talking Tom, Talking Ben, or Talking Ava as these are simple record and say apps. These record and say apps are useful especially with children that are reluctant to vocalize or just too stubborn. What I am talking about is using your voice, words, or phrases to activate the app or cause something on the screen to happen in response to a “recognized” word or sound. Some of these apps are voice activation apps and some are voice recognition apps.

Tiga Talk Camp Fire Adventure- $4.99

This app, based around characters of a Canadian TV show, appears to be a much improved version of the first Tiga Talk app which I have to say I was not a fan of. I wasn’t a fan of the first app because it put too much emphasis on the phoneme and then adding a ‘uh’ to the end. If you are a phonology person you know this is a ‘no no’. The premise of this app is that all the animal’s voices were stolen and you have to help them get their voices back by telling them. The developers have done a much better job this time around and have made it very fun and interactive working on 18 phonemes each with a different animal “voice”. The recognition software appears to be pretty accurate but they are up front with the disclaimer: “Gameplay rewards are based entirely on participation, not accuracy, so the child is constantly getting positive feedback as long as they are trying to make sounds!”. I am glad that they make this disclaimer because in the hands of a parent this would be a very useful app. There are other nice features to turn on and off such as on screen items to tap like acorns for the squirrel etc.. I did find it weird that some of the characters appear to be standing in mid- air during some of the scenes, which hopefully is an easy fix for the developers. So keeping in mind proper sound production and elicitation techniques a great therapist will find this app handy, especially if you are working on some early approximations.

Monkey Thinks-Free

This app has a really super simple premise. There is a monkey on screen with a thought bubble and the user has to say what it is. The voice recognition analyzes it and tells you if you’re correct or incorrect. MonkeyThinks uses the CMU Pocketsphinx library, and Politepix’s OpenEars (cmusphinx.sourceforge.net, www.politepix.com/openears/). Upon your first incorrect response and written cue will pop up on the screen. The voice recognition software is actually fairly sensitive and isn’t based on “accept any vocalization.” It’s not perfect though as it will accept “bee” for “key” and some other differences like that. This app would work best for a child working on word retrieval and expressive vocabulary and not for a child working on articulation. I have e-mailed the developer to find out how many words are in the word set as it is not listed, they also indicate that there will be more word sets coming soon.

Magic Voice-$1.99

Magic Voice, by Pocket SLP, is a voice activation app where the child use’s there voice to make something happen on the screen. There are 5 animations available in the app: a car, a balloon, a magic hat, a rocket, and a stack of blocks. Once the animation is selected the child then uses their voice to trigger the animation. There are 3 levels of difficulty I first thought this app was super sensitive to sound as it kept activating from the noise of my ceiling fan, so I went and tried it in a room without any noise in it. Once the difficulty level was selected the animations seem to start with or without sound, so I am hoping that Pocket SLP can comment on this. I was also concerned that when the app was released it was in the education category but I have now found it in the entertainment category.

PAH!-$.99

This is a fun little iphone game based on voice activation. You are the pilot of a rocket ship flying through space and you use your voice to control your ship, saying “Ahhh” to go up and “Pah” to shoot. The game is a little tricky at first to get a hang of so could be a little frustrating for younger children. This game might work best perhaps with a child that has voice goals.

Mickey Mouse Clubhouse: Road Rally An Interactive Show- Free

This is a wonderful free app put out by Disney that is an “Interactive Show”. It is based on one episode of Mickey Mouse Clubhouse called “Road Rally”. It also has a voice activation component to it where Mickey asks you a question and you have to answer. It would be really neat if it was voice recognition as well but sadly it’s not as most of the time the background music activates the voice activation areas. None the less it’s a great app that has big production value that will be great motivator for any client that’s a fan of Mickey Mouse!

EggZoo- Free

EggZoo is an app developed on the representative method for teaching language to children- Total Physical Response (TPR). I had to look this up as I thought I was crazy for having never heard of it but it is apparently a methodology for teaching second languages that involves interacting and acting out the words as you learn them. The app revolves around four egg shaped animals You learn the words: catch, hit, chase, laugh, jump, spin, smell, shake, sleep, play, eat, and fly. You interact with the characters touching items on the screen for a few turns and then it switches to saying the words. There really isn’t voice recognition as it will accept any sound to activate the character’s response. That being said it will work well for a child working on approximations to some of these words like “eat” or “play”. It’s unfortunate that most of the words have clusters in them, but they are still good words to work on expressive vocabulary.

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Are you using any other voice recognition or activation apps that I have not listed?  How do you use these types of app in therapy? Comment and let me know! Thanks!

Tense Builder

Tense Builder

TenseBuilder, by Mobile Education Store, is the newest app in their lineup. It focuses on verb tenses: the past, present, and the future. You select the tense you want to work on and watch a video of the verb in action. Still shots of the video are then presented and you have to select what happened, what is happening, or what will happen based on the verb. There are 36 verbs in the app (that will soon expand to 60 by December 2012) and you have the ability to choose which tense you would like to work on as well as regular and irregular verbs. This app uses high quality animations and you have the opportunity to record the sentences and add it to the user profile to track progress as well as to work on expressive language skills.

Update:  The app has been updated as of  September 17, 2012 and you now have the ability to select which verbs you want to target for your session!

There are two main levels to this app:

Level 1: You watch the videos and then select the picture of the specific tense it is asking for.

Level 2: You watch the video and then have to select the correct word or phrase and drag into a sentence to complete it. The words you select ‘speak’ as you touch them, so you can hear them as you drag them into the sentence.

Update:  The app has been updated as of  September 17, 2012 and you now have the ability to select which verbs you want to target for your session!

Make a comment about how you would use this app in your therapy sessions for a chance to win a copy of the app!

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